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Sunday, December 07 2008 @ 06:19 PM NZDT |
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I've got normal vectors calculated in my voxel renderer again, and I'm working on the real-time sphere subtraction. The fact that it's a sparse volume makes that quite tricky. Rather than my typical hammering on the keyboard like a monkey until it works, I'm going to have to sit down and figure it out properly. But not right now. Right now, I'm going to show off some pictures.

This one is intended to convey that a 2048^3 volume is still freakin huge!

This one shows how sphere subtraction is still broken. Sadly.
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