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  •  VolRend Destruction    
     Author: 
     Dated:  Tuesday, November 27 2007 @ 03:34 PM NZDT
     Viewed:  1,083 times  
    ProgrammingI got real-time destruction working for my voxel renderer. Subtracting spheres was simple, but adding them is a bit more complicated. Although currently subtracting doesn't keep the volume optimal, where adding (of necessity) does. I can't be bothered explaining what that means, I might right a paper on the whole thing at some point. Oh, and I managed to squeeze another fps or so out of it (up to 6 now) by figuring out a horribly complicated formula. And I'm trying to figure out if I can simplify the interpolation using tetrahedrons. Now for the pictures.

    It's really fun to play with.



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    Here's what others have to say about 'VolRend Destruction':

    Een overzicht van diverse adviesbureaus in Nederland from Consultancy
    Hij roept daartoe op in een reactie op het onlangs verschenen rapport van adviesbureau Ernst & Young. [read more]
    Tracked on Saturday, February 27 2010 @ 10:07 AM NZDT

    VolRend Destruction | 2 comments | Create New Account
    The following comments are owned by whomever posted them. This site is not responsible for what they say.
    VolRend Destruction
    Authored by: Anonymous on Sunday, December 02 2007 @ 07:36 AM NZDT
    great work! XD
    VolRend Destruction
    Authored by: Razor on Wednesday, December 05 2007 @ 10:05 PM NZDT
    Thanks. :)