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Tuesday, November 27 2007 @ 03:34 PM NZDT |
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1,083 times |
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I got real-time destruction working for my voxel renderer. Subtracting spheres was simple, but adding them is a bit more complicated. Although currently subtracting doesn't keep the volume optimal, where adding (of necessity) does. I can't be bothered explaining what that means, I might right a paper on the whole thing at some point. Oh, and I managed to squeeze another fps or so out of it (up to 6 now) by figuring out a horribly complicated formula. And I'm trying to figure out if I can simplify the interpolation using tetrahedrons. Now for the pictures.

It's really fun to play with.
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