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  •  Contributing to The Siege of Falkenstein  

    Introduction

    The Siege of Falkenstein is a gamedev.net 4E5 entry. Up till now I've been going it alone, but that was probably stupid. If you are willing to help with it, I'd really appreciate it. I'm not attempting to form a team as such, that would involve giving out tasks and imposing on people. What I want to do is keep a list of things that need to be done, and if there's something you think you can do then that's great. For the most part, I can do whatever no-one else takes. The main area I can't tackle is sound and music. My goal is to keep this from becoming hard work. I'm not here to hand out arduous tasks and impose deadlines, I just want to get this game done. To that end, I'll try to keep the progress visible (and playable) and make sure that people can see their stuff in game as soon as possible (preferably immediately, by replacing an existing model or similar).

    What's in it for you? Well, not a lot. Your name in the credits. But that should not be underestimated. I posted an image of the day on flipcode once, a picture of my 3d asteroids game. It wasn't bad for a 15 year old, but it was nothing special really. Ages after I get an email from a pro artist, and eventually it escalated into a job. I have no reason to believe The Siege of Falkenstein will actually win, but you can't deny it has potential. Just being a good entry would make it an excellent portfolio piece, and who knows where that could get you.

    Design

    The Siege of Falkenstein is a tower defence game. You must protect your German (europe element) castle from the onslaught of... someone or other. Evil people with swords and bows and catapults. First, you must set up your defense. To do this you place archer towers, castle walls and ballistas around your flag building (emblem element*) and houses. The challenge is to get good all round defense set up within the budget given (economics element). When you're done, the enemy attacks. You have to command your defense by telling each tower where to aim (general area, not specific point) and when to fire. This should make for fairly hecktic gameplay, unlike the typical build towers and wait. Currently you just have to click on a unit and it will fire. Or you can select a unit with right click, and then click somewhere in the map to make it aim at that point and then fire. If the enemy damages your flag building or houses, it instills fear (desperation?) in your troops (emotion element). This will probably be displayed somewhere, but audible cues would go a long way. If your troops are scared, they fire faster but less accurately. They sort of lose their cool and rush things. I'm hoping this will mean that if you're getting swamped the fear will actually help, and you'll be able to deal more damage (cause the misses will likely hit something). But if you just carelessly let one through it should be annoying.

    * The flag will also appear behind the menu, to establish it's importance as an emblem (and make sure people actually see the design on it :P).

    I realise that design isn't great, but y'all had your chance to come up with something better.

    Last Updated Monday, August 14 2006 @ 05:17 AM NZST|227 Hits View Printable Version


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